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1-22-2012
Last Monday I beat "The Legend of Zelda: Skyward Sword" so now I have more free time that I can devote to App3. App3 is still on schedule for being released before April because I am getting close to getting the application to Beta.
1-1-2012
Happy New Year!
Well I don't make new years resolutions, but I do have some goals for this year with respect to the iOS apps I have been working on. I would like all the apps that I am working on to be playable natively on the iPad by the end of the year. My first goals is to release App3 for iPhone hopefully before April, and then I want to get 1D on iPad and a retina display version of Starship: Collector released. I also hope to start actual coding development on a fourth App this year which I really want to make, but will take a ton of time to make.
12-4-2011
I was traveling over Thanksgiving so I wasn't able to work on my projects while I was away. So now I need to get back into working on my next App while trying to balance my playing of the new Zelda game. I hope to have my next iOS App ready for release in the first quarter of 2012, but there is too much left to do for me to know if this is a reasonable estimate or not.
10-23-2011
I am still hard at work on my next iOS App, and I hope to have it getting close to being able to release it by the end of the year. In the mean time I plan to release v1.1.1 of 1D on November 1st.
8-14-2011
I have been hard at work on my next iOS App. I started continuing my work on T.L. and got it to a playable state, but stopped because I currently haven't decided on what try of graphics I want to use (Normal sprites, CG sprites, or CG models). Recently I have working on an application with the code name App3 since I attend it to be my third application I release and it is not a game this time. I would like to have it done by the end of the year, but there is a lot of unknown still and I really don't know how long development will take.
6-26-2011
My newest version of 1D is scheduled to be released this Friday so that it will not provide a tutorial so players can figure out how to play the game inside itself. Since the addition of a tutorial adds new content to the game I have increased the version number to 1.1. I have also recently bought an iPad so now I can start working on applications that run on the bigger screen.
5-29-2011
I am planning to release the tutorial version update (1.0.2) tomorrow for S.C. I am still working on adding a tutorial to 1D, but that is going to take longer to finish.
E3 is coming up in a little over a week so I am looking forward to seeing what is going to be announced. I guess my biggest interests is with Nintendo's new console. I am guessing that there are about four ways that they could go with it: 1. Wii HD; 2. A more traditional console like the GameCube/XBox 360; 3. A console that does for online gaming with friends and family which the Wii did for same room multiplayer; And lastly the 4th would be something completely different. I am predicting that Nintendo's main launch title for their new console will be a sequel to New Super Mario Bros. Wii.
4-10-2011
To honor my donation pledge for the disaster relief efforts in Japan I have made a donation to the Red Cross for $50 which is based on a rounded up value since under 500 units were downloaded. I have updated my SDK and iOS working environment so now I am ready to work with the newer type of features. The first new feature I plan to tackle is updating 1D to support the retina display.
4-3-2011
On April 1st my unannounced game 1D was released to the iTunes App Store. With 1D I am continuing my donation pledge for the disaster relief efforts in Japan. However, since I don't make any money from 1D since it is free and has no ads I am just donating $0.10 for the first 1000 units downloaded. You can find out more from the 1D homepage.
3-20-2011
In order to help with the disaster relief efforts in Japan I have decided to donate money to the Red Cross's relief efforts based on the number of new users for my iTunes Apps. So currently that just means Starship: Collector which I will be donating $1 for the first 100 units sold, and then 50 cents for all units sold after that from now until the end of the month. You can find out more from the Starship: Collector homepage.
1-23-2011
Starship: Collector now has a release date of January 31st! I have thought about working on some enhancements, but that will need to wait to see how the sales goes since that part is new to me. I am also currently spending my "development" time work on a new game (T.L.) which I would like to come out for both the iPhone and iPad, but only time will tell.
1-2-2011
Well it is a new year...
I hope that I will be able to get my first iOS game (Starship: Collector) in the App Store by the end of the month, but there is a lot of unknown on how the submission process will go. At least the game is at a state now that I could submit it if I wanted to. I also enjoy playing the game which is always a plus when you have been working on the game for a long time.